Tell us what you want to be added, changed in the game.

discuss things related to Warzone Tower Defense.

Re: Tell us what you want to be added, changed in the game.

Postby bobm on Wed Jan 13, 2010 11:27 am

Generally speaking I love this game but would like to humbly suggest a few adjustments to the user interface that I have not seen mentioned in any of the comments... none of these are original but reflect what I have seen in other games.

The menu that appears when pausing a live game should be movable, or at least partially transparent. I find it annoying not to be able to stop the game and study the entire map.

Pressing the escape key should show this menu. There should be a way to stop the game immediately without having to scan for the button that brings up the menu.

Make separate volume levels for music and effects (explosions etc.). I like the sound effects, and the music is OK but gives me the willies after a half hour or so when it's at the same volume level as the effects.

Here are a few more speculative suggestions, which might also require considerable design and programming effort:

- The things that one constantly looks at in the status area at the bottom of the screen should be made more obvious, ideally so that one can read them without having to focus on them directly.
- Make these items more obvious and easier to read with a sub-second glance
current credits
critter in the _next_ wave (rather than the current one)
price of currently-selected tower type or upgrade of existing tower
- If possible, these items should be close together so that they can be read with a quick glance.
- The buy button should be grayed out when there are insufficient funds to buy the currently-selected tower type. A related suggestion is that when this changes and there _are_ sufficient credits, the color/brightness of the buy button should change so that the change in status is apparent without having to look down at the status area.
- As the game goes on and upgrades become more expensive, I find myself spending much of the time with the mouse hovering over the buy button waiting for sufficient credits to make the upgrade. With the mouse in this position, the cost of the selected tower type is obscured.
- The tower descriptions should be accessible when the game is paused, or alternatively there could be a separate dictionary available from the main menu.
- Similar comments apply to the critter types, which are not described anywhere that I can find.

Please don't take my comments the wrong way. This is an awesome game!
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Re: Tell us what you want to be added, changed in the game.

Postby theanonymus1 on Tue Mar 02, 2010 5:39 am

I'm sorry in advance for repeating if someone's already mentioned it...

I'd like to see cash bonuses for reaching certain levels; even if you're playing quick cash, the cash doesn't seem to flow in fast enough to upgrade with the increasing strength of the following waves, and playing in $100K doesn't help, b/c you run out of cash and can't increase obviously.

Also, it's be great, along with the level bonuses, to get a larger variety of weapons once you've progressed.

Otherwise, a great & addicting game... and yah, I'm over 12, lol, and play this game a majority of the day at work as well
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Re: Tell us what you want to be added, changed in the game.

Postby samishii on Wed Mar 03, 2010 2:58 pm

I'd like to see cash bonuses for reaching certain levels; even if you're playing quick cash, the cash doesn't seem to flow in fast enough to upgrade with the increasing strength of the following waves, and playing in $100K doesn't help, b/c you run out of cash and can't increase obviously.


2nd'ed. Or maybe Theres a multipler on the money income based on level, just like theres a multipler on enemys for dynamic generation i'm sure. It would make the end-game a bit more managable. :)
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Re: Tell us what you want to be added, changed in the game.

Postby maniac_bm on Sun Mar 07, 2010 8:12 pm

Expensive wall upgrade that will route air!

Otherwise, the game is pretty balanced the way it is.
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Re: Tell us what you want to be added, changed in the game.

Postby samishii on Thu Mar 11, 2010 2:03 pm

Here something you might be able to add that wouldn't effect the game. :)

For Heavy Cannon code in a way to have the Cannon just attacking 1 single point, over and over. That would be cool. :)
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Re: Tell us what you want to be added, changed in the game.

Postby eheidoting on Sat Mar 13, 2010 4:34 pm

This may have been requested already. If so, I apologize in advance. Not sure the exact military term for what I'm trying to describe, but the closest I think I come to it is suppressive fire. I would like the option of telling the towers to not just follow the first target that comes into range until it gets out of range, as it currently does, rather I would like the option of having the target spray or barrage a particular zone anytime there are targets in the zone. This would be most effective, for example, with flame towers or heavy artillery. You create a logjam with your maze and these towers would just go to work hitting a zone defined by you to be in the center of where you created the logjam. I know that you can tell the towers which unit to target, but it's too difficult to pull of with multiple towers with targets moving, dying, etc. I would just like it to be automatic. That way, maybe you don't necessarily aim to destroy these units, but you weaken them for other towers later on down the line to destroy them.

I also agree with others who note that the enemy's toughness way outstrips your liquidity ability to upgrade and build onto your defenses. I find around 80,000 points (not sure which wave), it's just a matter of time before I'm dead. The only recourse is the swinging door strategy, whichis is boring and dangerously close to cheating in my opinion (sorry, no offense intended to those who employe this tactic--it's just not compatible with me).
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Re: Tell us what you want to be added, changed in the game.

Postby jgold on Sun Mar 14, 2010 10:26 pm

the fixed targeting / forced fire is something i thought about adding back when I first made the game, but i guess just never made it in. Anyways, thanks for the feedback considering everything i hear for future revisions.
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Re: Tell us what you want to be added, changed in the game.

Postby samishii on Wed Mar 17, 2010 6:34 pm

I would like to see a confirmation dialog for the Reset Level, and Quit Game menu options.
I'm sure I am not the only one who has had a few run ins with accidently clicking the wrong button, and losing a good game.
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Re: Tell us what you want to be added, changed in the game.

Postby vnimble on Thu Mar 18, 2010 6:32 pm

samishii wrote:I would like to see a confirmation dialog for the Reset Level, and Quit Game menu options.
I'm sure I am not the only one who has had a few run ins with accidently clicking the wrong button, and losing a good game.


2nd that!


One more thing is to add hot key to "sell" and "buy/upgrade" At very high levels, the 1/2 second you save by not having to move your pointer to click on the "sell" button would really help since I tend to activly manage my map based on the situation.
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Re: Tell us what you want to be added, changed in the game.

Postby mw44118 on Wed May 12, 2010 1:33 pm

I think that the cash you get for destroying a unit should be variable. You could try out different rules. Maybe the faster you kill something the more money you get.

Or maybe the opposite would work well too -- as you let the enemy unit get closer to your base, the reward for destroying it goes up.

Also, I want my towers to keep track of their kills. And maybe even after 10, 50, or 100 kills, they should automatically upgrade to the next level.
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