I had placed many Flamethrowers at the beginning of my map (Field of Broken Dreams) and noticed that when enemies start spawning and all the flamethrowers start targeting those enemies, the sound starts getting messed up. For example: I had 2 Cannons also on the map, and I would not hear their shooting sounds with all the Flamethrowing going on above. (Edit) When the menu breaks. This bug also happens: When you have a tower selected, and you click Send Wave, it'll deselect the tower.
Also I noticed the Menu stopped working shortly there after (as I did not click on it til about 30 rounds later).
Will make an attempt to reproduce this tomorrow.
